An attempt at a set of ironclad naval wargame rules for the period 1850 to 1890. 

One thing that I have noticed is that the authors of naval wargame rulesets seem to have the need to incorporate every tiny little detail that they can think of into their rules.

I have found this to be especially true for this ironclad period where ships regularly carried a variety of different size and types of guns, and those guns were sometimes arranged in unusual layouts.

Movement rules are usually more complicated than necessary, firing procedures are invariably fiddly and time consuming, and the procedures to determine where and how damage is actually to be applied to a ship are always unnecessarily complex.

This may be all well and good for very small actions, or if you have lots of time, or if you love lots of bookkeeping, but such rulesets with their inclination for every minute detail I find somewhat tedious and time-consuming.

Therefore, when starting out to develop these rules for our group, I decided to see if a broader approach could work. As a result, you will find that in these rules movement, firing, and damage determination can all be done reasonably quickly allowing for larger actions to be played in a reasonable amount of time, and with a minimum amount of bookkeeping.

So, if you are curious to see how I have approached the ironclad period, then please  download the rules here

For some ship Data Cards, download them here